

Scrap all of their wargear, you won’t be using them ever again, and Diomedes needs more levels.

What Should I do with my leftover hero units now?

ALWAYS keep at least one person back at the relay, a scout squad will suffice for this purpose, because things go wrong very quickly, and everyone will die several times during a mission.Spam special abilities and items since your going to die soon anyways.Attack Move – cover is worthless on Primarch mode, the only choice is to advance on the enemy.What tactics should I use with my elites? And the best part about these elites, is that they are free, and highly expendable. A terminator squad will always be a better choice than Cyrus. Heroes, on anything except normal difficulty, suck. Swapping Hero Units, and the Race for Terminators Get upgrades that buff Terminators, everything else is secondary.Remeber, Diomedies needs to be able to take on (more like bait) super units, he needs to be VERY durable.Focus primarily on health, at least until you unlock the “Heal when shot by small arms” perk.Dump all points into health and Melee, anything else isn’t worth it.Always keep one unit/hero all the way back at your base, as long as they live you cannot fail the mission.Diomedes is your greatest strategic asset, use him to bait elite units into a battlefield of YOUR choosing.Remember, only one objective has to stand. You will not be able to get all of the mission goals on protect missions, keep your squads tightly bundled together around a smaller group of objectives.Slow and steady wins the race, for most missions there is no time limit, retreat often, cry less.How should I progress through the levels? Iron Halo (Diomedies) – Get good at using the iron halo to block melee attacks from special units such as Carnifex or Walker units.Demolition Charges (Cyrus) – For when things go REALLY bad, make sure you have a squad or Diomedes tie down the unit(s) so they get hit by the explosion.Sniper (Cyrus) – Keep special weapons squads off Diomedes back, and take out/slow down special melee units.Scouts, Rino transports, normal Devastators, Assault Marines, etc.Lascannon Devastators – Necessary for wounding heavy or elite units, keep them behind the tactical marines.Keep them safe behind Diomedes, and avoid melee fights at all cost. Tactical marines – Able to *kind of* survive ranged combat, but are mainly useful for their kraken rounds.What units should you be using for this section? There isn’t much you can do this early on in the campaign, except push through very slowly using Diomedes as live bait for stronger units. The first 1/4 of the campaign is a brutal hellscape. Swapping Hero Units, and the Race for Terminators.
