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Dragon age origins talents
Dragon age origins talents










dragon age origins talents dragon age origins talents

Two-handed warriors really should not be relied upon as a sole tank. Two-handed warriors are kind of write-offs as tanks since they'll get hit more often on account of lower defense scores. Strength should not be entirely neglected though, as Strength will improve the chances of shield-based talents like Overpower and Bash stunning their targets or knocking them off their feet. For such a build it is often better to increase Dexterity to increase both attack and defense simultaneously. This is to say that they can get surrounded by a lot of enemies and withstand the onslaught relatively unscathed. A shield based warrior or dual-wielding warrior are better suited for tanking roles, since their fighting styles can confer defense bonuses. Strength is also meaningless for a properly built Rogue, as the Lethality talent (and possibly Exploit Weakness as well) will allow a Rogue to use Cunning to increase weapon damage instead.Īs for Warriors, it depends. The reason is that Combat Magic allows an Arcane Warrior to call upon Magic instead of Strength for things like donning armor or weapons, and damage scored on a successful hit. Strength is meaningless for any Mage, since spell effectiveness is tied to the Magic score. How about beyond that? It depends on the character. Strength is important to the extent that the armor you may want a character to wear will often require a minimum Strength score. I start with advice on the attribute increases. Here is where I offer some advice on attribute increases and talent choices with each level up.












Dragon age origins talents